Category Archives: theory

STO Weapon Deconstruction

So it’s been a while since I last posted– life’s been busy, and continues to be so. But that’s not what this post is for. Today, I’m popping up a little project I’ve been messing with in my spare time, … Continue reading

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When Harry Met GameDev: Faking It Is Good Enough

So it

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Death of the Author and Games that Aren

Today

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The Levels, They are a-Changin

I

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Press X to Read This Blog: On Quick Time Events

I will be honest at the outset. I pretty much despise Quick Time Events (QTEs) in games. Unlike many who share this dislike, I don

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Hidden Messages: Subversive Game Design

So, I

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Some Thoughts on MMO Development

MMO design and development has been an interest of mine for some time, and I

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