Category Archives: theory

STO Weapon Deconstruction

So it’s been a while since I last posted– life’s been busy, and continues to be so. But that’s not what this post is for. Today, I’m popping up a little project I’ve been messing with in my spare time, … Continue reading

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When Harry Met GameDev: Faking It Is Good Enough

So it’s been a while since I’ve written anything here. There’s a number of pretty good reasons for that—the major one being that I got busy with my thesis project and got out of the habit. But let’s not talk … Continue reading

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Death of the Author and Games that Aren’t Games (yet still are)

Today’s post is going to be somewhat academic, and a great deal less practical than I’ve tended towards thus far. Generally, I’ve tried to keep this blog focused towards interesting things that can be directly put into practice in some … Continue reading

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The Levels, They are a-Changin’: Bad Company 2 and Multiplayer Destructibles

I’ve been playing a lot of Battlefield: Bad Company 2 lately. I confess a massive obsession with team-based multiplayer FPSes. Battlefield I have a love/hate relationship with, but that’s for another time and post, perhaps. Today I discuss something that … Continue reading

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Press X to Read This Blog: On Quick Time Events

I will be honest at the outset. I pretty much despise Quick Time Events (QTEs) in games. Unlike many who share this dislike, I don’t consider them the mark of “lazy developers”, uninspired design or cloning popular titles. I am … Continue reading

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Hidden Messages: Subversive Game Design

So, I’ve had a long-held beef with “serious games” and “art games” and their relationship to games as a whole. Now, I know what you’re probably thinking (“oh great, he’s going to get on about art games! let me out!”), … Continue reading

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Some Thoughts on MMO Development

MMO design and development has been an interest of mine for some time, and I’ve done quite a bit of reading on the topic, as well as occasionally getting the chance to pick the brains of folks that do it … Continue reading

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