Categories
Blogroll
Category Archives: Game Design
STO Weapon Deconstruction
So it’s been a while since I last posted– life’s been busy, and continues to be so. But that’s not what this post is for. Today, I’m popping up a little project I’ve been messing with in my spare time, … Continue reading
2D Platformers as the Indie Game of Choice
This came up in both my Twitter-watching recently, and in my blog perusal habits. In particular, it
Posted in Game Design
Leave a comment
Designing Nucleus: On Platform Constraints
So, I feel I
Posted in Game Design, Nucleus, WP7, XNA
Leave a comment
Press X to Read This Blog: On Quick Time Events
I will be honest at the outset. I pretty much despise Quick Time Events (QTEs) in games. Unlike many who share this dislike, I don
Posted in Game Design, theory
Leave a comment