Category Archives: Game Design

STO Weapon Deconstruction

So it’s been a while since I last posted– life’s been busy, and continues to be so. But that’s not what this post is for. Today, I’m popping up a little project I’ve been messing with in my spare time, … Continue reading

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Thoughts on Being a (Game) Designer

Parenthetically

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When Harry Met GameDev: Faking It Is Good Enough

So it

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Update: I Can Haz Thesis Work

So, it

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2D Platformers as the Indie Game of Choice

This came up in both my Twitter-watching recently, and in my blog perusal habits. In particular, it

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Designing Nucleus: On Platform Constraints

So, I feel I

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Death of the Author and Games that Aren

Today

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Best-laid Plans of Designers

Unsurprisingly, even for a relatively relaxed quarter, this one has been pretty intensive, making it difficult to post as frequently as I would like. So today shall make do with a quick post about my most recent unforeseen enormous mistake … Continue reading

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The Levels, They are a-Changin

I

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Press X to Read This Blog: On Quick Time Events

I will be honest at the outset. I pretty much despise Quick Time Events (QTEs) in games. Unlike many who share this dislike, I don

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