Category Archives: Game Design

Post-Mortem: Winter Quarter 2010

What? A post-mortem on an academic quarter? How strangely game-designer-y! Indeed. But as Winter wrapped up last Thursday, I started to feel like I should talk about how it went and what I learned. So here we are, with my … Continue reading

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Hidden Messages: Subversive Game Design

So, I’ve had a long-held beef with “serious games” and “art games” and their relationship to games as a whole. Now, I know what you’re probably thinking (“oh great, he’s going to get on about art games! let me out!”), … Continue reading

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Designing Games in my Sleep

No, seriously, I had a dream last night in which I designed a platformer’s overall mechanics. It was a little weird. Maybe a lot weird. Is this a sign that I’ve arrived at my calling? I don’t know. Maybe. Maybe.

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The Art History of Games and other stuff eating my face

So I haven’t been nearly as prolific here as I wanted to be, but at least there’s good reason for it, and I’ve been keeping a to-do list to get to as I go. The major reason has been grad … Continue reading

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Some Thoughts on MMO Development

MMO design and development has been an interest of mine for some time, and I’ve done quite a bit of reading on the topic, as well as occasionally getting the chance to pick the brains of folks that do it … Continue reading

Posted in Everything I Know I Learned From..., Game Design, MMOGs, theory | 1 Comment

On the Nature of Feedback

Some couple of weeks ago, I posted this to a forum for… well, let’s just say it’s a game forum I’m legally obligated not to talk too much about except to say that I’m beta testing. But that part is … Continue reading

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