Category Archives: Game Design
What? A post-mortem on an academic quarter? How strangely game-designer-y! Indeed. But as Winter wrapped up last Thursday, I started to feel like I should talk about how it went and what I learned. So here we are, with my … Continue reading
So, I’ve had a long-held beef with “serious games” and “art games” and their relationship to games as a whole. Now, I know what you’re probably thinking (“oh great, he’s going to get on about art games! let me out!”), … Continue reading
No, seriously, I had a dream last night in which I designed a platformer’s overall mechanics. It was a little weird. Maybe a lot weird. Is this a sign that I’ve arrived at my calling? I don’t know. Maybe. Maybe.
So I haven’t been nearly as prolific here as I wanted to be, but at least there’s good reason for it, and I’ve been keeping a to-do list to get to as I go. The major reason has been grad … Continue reading
MMO design and development has been an interest of mine for some time, and I’ve done quite a bit of reading on the topic, as well as occasionally getting the chance to pick the brains of folks that do it … Continue reading