Some Thoughts on MMO Development

MMO design and development has been an interest of mine for some time, and I

This entry was posted in Everything I Know I Learned From..., Game Design, MMOGs, theory. Bookmark the permalink.

One Response to Some Thoughts on MMO Development

  1. Syd K. says:

    “You only get one chance to launch,” is a statement that’s stuck with me ever since (I think) Jack Emmert cited it as a lesson learned from City of Heroes, which launched without crafting, or PvP, or post-40 content… all of which it now has, with bonus villain-centric companion game. (Granted, he wasn’t happy with how CoV came out either, but that’s a whole other thing… sort of.)

    A lot of today’s audiences have grown up in a period of instant gratification – we have live streaming TV and movies, we have Wikipedia and YouTube, we have digital distribution for PC games, and so on. If your product, whether it’s a game or a show or whatever, cannot grab their attention within the first fifteen minutes and then hold onto it somehow, they’re going to go looking for a fix somewhere else and forget all about you.

    Drives me crazy, but it’s becoming more and more obvious to me that the DAMNED KIDS THESE DAYS are nigh-impossible to please. Just look at the STO public forums. MAN.

Leave a Reply

Your email address will not be published. Required fields are marked *