Post-Mortem: Winter Quarter 2010

What? A post-mortem on an academic quarter? How strangely game-designer-y!

Indeed. But as Winter wrapped up last Thursday, I started to feel like I should talk about how it went and what I learned. So here we are, with my first academic post-mortem.

Conclusions in Brief, or TL;DR

There are two overriding lessons this quarter:

Lesson 1: Don

This entry was posted in Game Design, ITGM, Post-Mortems. Bookmark the permalink.

One Response to Post-Mortem: Winter Quarter 2010

  1. Pingback: Remember those card sketches? « Gamer Chick

Leave a Reply

Your email address will not be published. Required fields are marked *