Objective: Establish a career as a game designer and developer in industry that makes good use of my education and talents.
Able to understand and apply good game design principles, including designing from core values and mechanics and using an iterative design process based around user feedback.
Knowledge and ability to write script and code in multiple programming languages, as well as quickly get off the ground with new languages and APIs.
Able to effectively communicate across game development disciplines.
Experience designing and performing user tests for personal projects, as well as an understanding of development cycles from participation in testing programs.
Game Engines:Unreal 3, Source, Flixel, Torque Game Builder, Star Wars: Empire at War, Starfleet Command 3, Quake 3 Engine (Specifically, Jedi Knight 2