Resume

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Objective: Establish a career as a game designer and developer in industry that makes good use of my education and talents.

Game-Related Experience

Able to understand and apply good game design principles, including designing from core values and mechanics and using an iterative design process based around user feedback.

Knowledge and ability to write script and code in multiple programming languages, as well as quickly get off the ground with new languages and APIs.

Able to effectively communicate across game development disciplines.

Experience designing and performing user tests for personal projects, as well as an understanding of development cycles from participation in testing programs.

Skills

Game Engines:Unreal 3, Source, Flixel, Torque Game Builder, Star Wars: Empire at War, Starfleet Command 3, Quake 3 Engine (Specifically, Jedi Knight 2’s modified Q3 engine)

Programming/Scripting: C#, .NET, XNA, C/C++, Actionscript 3, Perl, Java, LISP, Shell Scripting, JavaScript

Design/Productivity: MS Word, Excel, Project 2010, Visio, Dreamweaver, WordPress Administration

3D software: Maya, Modo, Lightwave 3D, 3DS Max, ZBrush

2D Software: PhotoShop, Painter, Illustrator, Flash

Video Software: Premiere, After Effects

Work Experience:

Freelance Illustration/Design (2004-2009)

Primary tasks revolved around producing artwork to client specification, chiefly character illustration. Complete revision process from initial sketch roughs, through revisions and approvals and on to final deliverables with communication throughout.

Systems/Network Administrator – Santa Clara University Design Center (1999-2000)

Worked as part of a small team to support an academic network spanning the SCU School of Engineering, including repair, evaluation, installation, integration, and routine maintenance tasks for both hardware and software systems.

Intern – Cadence Design Systems – (Summer 2000)

Designed and wrote scripts to replace the previous automated build configuration management system for the physical verification team.

Student Assistant – Santa Clara University Information Technology (1998-1999)

Responsible for rendering any needed assistance to all departments within the IT umbrella, including the Computer Lab, Operations, Residential Communications, Telecom, and Server Support teams

Education

Savannah College of Art and Design – Atlanta Currently attending; Spring 2009 – Present
MFA, Interactive Design and Game Development

American InterContinental University – Dunwoody – Graduated Cum
Laude: September 23, 2006
BFA Visual Communications (Animation)

Santa Clara University Attended: Aug 1997 – May 2000
Bachelor’s Program in Computer Engineering

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