Working title for a short prototype to evaluate gameplay. Game concept is a top-down, physics-based space flight game where the player has no weapons, and must survive as long as possible by avoiding enemy shots and (eventually) turning those weapons on their owners. Current prototype represents about a full day of work, and a WebGL build is playable here.
Unity asset providing timing and interpolation functionality for use in scripts. Focused on being lightweight and flexible, with a minimum of upkeep necessary to perform the offered functions. Documentation can be found here.
An unreleased Unity asset for implementing spline-based paths. Includes a script for custom in-editor editing of splines using viewport handles, and a