Nucleus

Gameplay Prototype Video

Nucleus

Nucleus is a puzzle game for Windows Phone 7 devices which attempt to put an interesting spin on the common Match-3 gameplay style. Players match the RGB color  components of falling orbs(IE: any one of the red, green, or blue color values must match) across the three rings of the catcher lattice in the center of the screen to earn points and eliminate the orbs. The game ends when the catcher is full and no elimination is possible.

Progressively larger point awards are earned as an elimination chains from one orb to another, encouraging players to build larger chains for higher score.

Nucleus has undergone several revisions since this page was originally posted, but the core gameplay has remained the same as shown. It shipped in November of 2012 and has had several support and enhancement updates. While the final version included many phone-specific features that makes it unable to be ported back onto the desktop, the prototype desktop version is going to remain available for download here. The desktop file includes the XNA redistributable required to run the game.

Phone Marketplace Link

Desktop Download Link


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Of Tombstones and Handedness (and Some Other Stuff)

August 10th, 2010

Several things have moved from my TODO list to my DONE list where Nucleus is concerned, and I’ve learned a few useful things along the way. In keeping with the current trend in this blog, I’m going to share the … Continue reading

Nucleus Progress: Now With Gameplay Footage (and Performance!)

August 7th, 2010

So, we have added progress on the Nucleus project today. The big news is it’s moved along enough that I can post some footage of the game in play, because all of the basic play elements necessary to that end … Continue reading

Project Progress: Hey! Nucleus Does Stuff Now!

July 26th, 2010

Work goes on, and the code gets closer and closer to an actual, playable game, with goals and score and loss conditions and everything. Crazy! It’s been a pretty grueling month or so of work getting here, but I’m finally … Continue reading

Designing Nucleus: Title Screen Part Deux

July 20th, 2010

Short one today, because there isn’t much to say, but it’s just enough to be worth writing about. I took another pass at the title screen last night—mostly just changing out the buttons for new ones and a couple of … Continue reading