Nucleus
Designing Nucleus: Odds and Ends and the Title Screen
July 15th, 2010Today I took a break from working on gameplay code to get a little distance from the details and break up the sort of tasks I
Designing Nucleus: On Platform Constraints
June 25th, 2010So, I feel I
More XNA/WP7 Performance Stuff: Yes, More of that Mess
June 24th, 2010Yep, more little fiddly coding bits today. I
Cross Dot Input… Wait what?
June 19th, 2010Another little snippet of wisdom from adventures in WP7 and XNA. Today it