Nucleus

Gameplay Prototype

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Designing Nucleus: Odds and Ends and the Title Screen

July 15th, 2010

Today I took a break from working on gameplay code to get a little distance from the details and break up the sort of tasks I

Designing Nucleus: On Platform Constraints

June 25th, 2010

So, I feel I

More XNA/WP7 Performance Stuff: Yes, More of that Mess

June 24th, 2010

Yep, more little fiddly coding bits today. I

Cross Dot Input… Wait what?

June 19th, 2010

Another little snippet of wisdom from adventures in WP7 and XNA. Today it