STO Weapon Deconstruction

So it’s been a while since I last posted– life’s been busy, and continues to be so. But that’s not what this post is for. Today, I’m popping up a little project I’ve been messing with in my spare time, as I have a need to have it actually posted somewhere. Continue reading

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Radio Silence: The Old Issue Rears Its Head Again

So, people who have read my posts for a while will know that (unfortunately) this blog ends up coming in pretty far down the priority list, largely due to the amount of time I like to spend exploring my topics. Because of this, whenever things get busy with

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What We

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Thoughts on Being a (Game) Designer

Parenthetically

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The Dawn of 2011

90282So, after talking about 2010 the other day, I feel a short post on how that has given way to 2011 is in order.

I spent the several hours that frame either side of the 2010/2011 changeover getting a key portion of TouchWar

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2010 Retrospective

father_timeWell, somewhat of a retrospective. Partially because I like to think about what I

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When Harry Met GameDev: Faking It Is Good Enough

WhenHarryMetSallySo it

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Update: I Can Haz Thesis Work

So, it

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Summer 2010 Post-Mortem: Nucleus and Things

So one week from today starts the Fall Quarter at SCAD, and I

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What We’re Playing: Scott Pilgrim vs. The World

SPScreen1 Man, I wanted to like this game. I still want to. I want to like this game SO MUCH. I want to tell you it blew my mind, and it

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