Of Tombstones and Handedness (and Some Other Stuff)

WP7XNA

Several things have moved from my TODO list to my DONE list where Nucleus is concerned, and I

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Nucleus Progress: Now With Gameplay Footage (and Performance!)

NucleusAlpha1So, we have added progress on the Nucleus project today. The big news is it

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What We’re Playing: Heavy Rain

Heavy_Rain_Bird1 Full disclosure: The above title is not strictly true. This is a What We

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2D Platformers as the Indie Game of Choice

Diamond_Braid_Rope_Paper_carrier_rope This came up in both my Twitter-watching recently, and in my blog perusal habits. In particular, it

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Project Progress: Hey! Nucleus Does Stuff Now!

Work goes on, and the code gets closer and closer to an actual, playable game, with goals and score and loss conditions and everything. Crazy!

It

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Other Forms of Progress: FBD on GDB

GameDevBlogs

So, this is more of a point of personal progress, but worth mentioning anyway, largely because it offers me a chance to publicize someone else

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Designing Nucleus: Title Screen Part Deux

Short one today, because there isn

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Designing Nucleus: Odds and Ends and the Title Screen

Today I took a break from working on gameplay code to get a little distance from the details and break up the sort of tasks I

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Designing Nucleus: On Platform Constraints

DesigningNucleus So, I feel I

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Addendum: Getting that Profiler to Profile

So, I left out one detail of use in the last post that have gotten me a couple of instances of the same rather pointed question:

How exactly do you get the profiler to work with XNA GS 4.0?

ProfilerVariableTrue, it doesn

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