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Category Archives: Post-Mortems
Summer 2010 Post-Mortem: Nucleus and Things
So one week from today starts the Fall Quarter at SCAD, and I
Post-Mortem: Winter Quarter 2010
What? A post-mortem on an academic quarter? How strangely game-designer-y! Indeed. But as Winter wrapped up last Thursday, I started to feel like I should talk about how it went and what I learned. So here we are, with my … Continue reading
Posted in Game Design, ITGM, Post-Mortems
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