Yep, more little fiddly coding bits today. I
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Yep, more little fiddly coding bits today. I

Shamelessly ganked from Wikipedia's cross product article.
Another little snippet of wisdom from adventures in WP7 and XNA. Today it
Ah, garbage collection. One of the high (and also low, low, low) points in favor of/against managed solutions like C#/XNA. High, because it frees you from having to lose sleep at night over your pointers and allocation and memory leaks you don
So, what have we here? A new pair of category tags, it appears.
In something of a mild departure from my usual design-oriented ramblings, I

The QTE Controller. Image from Cracked.com
I will be honest at the outset. I pretty much despise Quick Time Events (QTEs) in games. Unlike many who share this dislike, I don
What? A post-mortem on an academic quarter? How strangely game-designer-y!
Indeed. But as Winter wrapped up last Thursday, I started to feel like I should talk about how it went and what I learned. So here we are, with my first academic post-mortem.
There are two overriding lessons this quarter:
Lesson 1: Don