Hidden Messages: Subversive Game Design

So, I

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Designing Games in my Sleep

No, seriously, I had a dream last night in which I designed a platformer

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The Art History of Games and other stuff eating my face

So I haven

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Every Rebel Needs a Cause

There

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It

We often hear, especially as students and aspiring game developers, about how small the industry is and how important it can be to present oneself well to it, as word does get around. And I would certainly not try to counter that assessment, neophyte that I am where the real deal is concerned (I wouldn

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Some Thoughts on MMO Development

MMO design and development has been an interest of mine for some time, and I

Posted in Everything I Know I Learned From..., Game Design, MMOGs, theory | 1 Comment

On the Nature of Feedback

Some couple of weeks ago, I posted this to a forum for

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Fresh Starts and Thoughts

So, it’s about time I get back into blogging. It’s become a more important facet of a game designer’s portfolio, etcetera and suchlike. I used to keep one, while I was doing a lot of game modding, but that went under when I couldn’t afford my hosting anymore. In any case, we carry on anew.

I’m presently a graduate student at SCAD Atlanta, studying for an MFA in Interactive Design and Game Development. My area of focus tends towards level design and game/systems design. Most of this blog will focus on those sorts of topics. There may occasionally be some personal notes, but I intend to keep the bulk professionally-oriented. Still, hopefully it will all be interesting to some people to some degree.

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