Author Archives: Corwyn

STO Weapon Deconstruction

So it’s been a while since I last posted– life’s been busy, and continues to be so. But that’s not what this post is for. Today, I’m popping up a little project I’ve been messing with in my spare time, … Continue reading

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Radio Silence: The Old Issue Rears Its Head Again

So, people who have read my posts for a while will know that (unfortunately) this blog ends up coming in pretty far down the priority list, largely due to the amount of time I like to spend exploring my topics. … Continue reading

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What We’re Playing: Marvel vs. Capcom 3

I’ve always been a big fan of the Versus series, both as a player and as a designer, so I was pretty happy when I heard this one was on the way. I was even happier to find that in … Continue reading

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Thoughts on Being a (Game) Designer

Parenthetically “Game” because the first portion of today’s post applies to designers in general more than game designers in general. The second part of two is more specific. Regardless, these are thoughts I’ve had and discussed recently that I found … Continue reading

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The Dawn of 2011

So, after talking about 2010 the other day, I feel a short post on how that has given way to 2011 is in order. I spent the several hours that frame either side of the 2010/2011 changeover getting a key … Continue reading

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2010 Retrospective

Well, somewhat of a retrospective. Partially because I like to think about what I’ve done and evaluate it all for the future, and partially because Syd already did her own brief post about it, the end of the year seems … Continue reading

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When Harry Met GameDev: Faking It Is Good Enough

So it’s been a while since I’ve written anything here. There’s a number of pretty good reasons for that—the major one being that I got busy with my thesis project and got out of the habit. But let’s not talk … Continue reading

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Update: I Can Haz Thesis Work

So, it’s been a while since I last posted, and that’s largely due to school starting back up and immediately being a terribly busy quarter. The first two weeks of both my classes were hectic endurance trials involving smashing through … Continue reading

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Summer 2010 Post-Mortem: Nucleus and Things

So one week from today starts the Fall Quarter at SCAD, and I’ve had a busy summer (and haven’t posted much for a while). So I’ll take time out today to review what all’s occurred and share some thoughts on … Continue reading

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What We’re Playing: Scott Pilgrim vs. The World

Man, I wanted to like this game. I still want to. I want to like this game SO MUCH. I want to tell you it blew my mind, and it’s awesome, and perfect, and that you should go buy it … Continue reading

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