Category Archives: Post-Mortems

Summer 2010 Post-Mortem: Nucleus and Things

So one week from today starts the Fall Quarter at SCAD, and I’ve had a busy summer (and haven’t posted much for a while). So I’ll take time out today to review what all’s occurred and share some thoughts on … Continue reading

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Post-Mortem: Winter Quarter 2010

What? A post-mortem on an academic quarter? How strangely game-designer-y! Indeed. But as Winter wrapped up last Thursday, I started to feel like I should talk about how it went and what I learned. So here we are, with my … Continue reading

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