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Category Archives: Nucleus
Of Tombstones and Handedness (and Some Other Stuff)
Several things have moved from my TODO list to my DONE list where Nucleus is concerned, and I
Posted in Nucleus, WP7, XNA
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Designing Nucleus: Title Screen Part Deux
Short one today, because there isn
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Designing Nucleus: Odds and Ends and the Title Screen
Today I took a break from working on gameplay code to get a little distance from the details and break up the sort of tasks I
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Designing Nucleus: On Platform Constraints
So, I feel I
Posted in Game Design, Nucleus, WP7, XNA
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More XNA/WP7 Performance Stuff: Yes, More of that Mess
Yep, more little fiddly coding bits today. I
Cross Dot Input… Wait what?
Another little snippet of wisdom from adventures in WP7 and XNA. Today it
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Stacks of Heaping Garbage Everywhere
Ah, garbage collection. One of the high (and also low, low, low) points in favor of/against managed solutions like C#/XNA. High, because it frees you from having to lose sleep at night over your pointers and allocation and memory leaks … Continue reading
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