Category Archives: Everything I Know I Learned From…

STO Weapon Deconstruction

So it’s been a while since I last posted– life’s been busy, and continues to be so. But that’s not what this post is for. Today, I’m popping up a little project I’ve been messing with in my spare time, … Continue reading

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2010 Retrospective

Well, somewhat of a retrospective. Partially because I like to think about what I’ve done and evaluate it all for the future, and partially because Syd already did her own brief post about it, the end of the year seems … Continue reading

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When Harry Met GameDev: Faking It Is Good Enough

So it’s been a while since I’ve written anything here. There’s a number of pretty good reasons for that—the major one being that I got busy with my thesis project and got out of the habit. But let’s not talk … Continue reading

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The Art History of Games and other stuff eating my face

So I haven’t been nearly as prolific here as I wanted to be, but at least there’s good reason for it, and I’ve been keeping a to-do list to get to as I go. The major reason has been grad … Continue reading

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It’s not Just the Industry That’s Small

We often hear, especially as students and aspiring game developers, about how small the industry is and how important it can be to present oneself well to it, as word does get around. And I would certainly not try to … Continue reading

Posted in Everything I Know I Learned From..., The Real Thing | 1 Comment

Some Thoughts on MMO Development

MMO design and development has been an interest of mine for some time, and I’ve done quite a bit of reading on the topic, as well as occasionally getting the chance to pick the brains of folks that do it … Continue reading

Posted in Everything I Know I Learned From..., Game Design, MMOGs, theory | 1 Comment

On the Nature of Feedback

Some couple of weeks ago, I posted this to a forum for… well, let’s just say it’s a game forum I’m legally obligated not to talk too much about except to say that I’m beta testing. But that part is … Continue reading

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