Category Archives: WP7

Of Tombstones and Handedness (and Some Other Stuff)

Several things have moved from my TODO list to my DONE list where Nucleus is concerned, and I

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Nucleus Progress: Now With Gameplay Footage (and Performance!)

So, we have added progress on the Nucleus project today. The big news is it

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Project Progress: Hey! Nucleus Does Stuff Now!

Work goes on, and the code gets closer and closer to an actual, playable game, with goals and score and loss conditions and everything. Crazy! It

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Designing Nucleus: Title Screen Part Deux

Short one today, because there isn

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Designing Nucleus: Odds and Ends and the Title Screen

Today I took a break from working on gameplay code to get a little distance from the details and break up the sort of tasks I

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Designing Nucleus: On Platform Constraints

So, I feel I

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Addendum: Getting that Profiler to Profile

So, I left out one detail of use in the last post that have gotten me a couple of instances of the same rather pointed question: How exactly do you get the profiler to work with XNA GS 4.0? True, … Continue reading

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More XNA/WP7 Performance Stuff: Yes, More of that Mess

Yep, more little fiddly coding bits today. I

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Cross Dot Input… Wait what?

Another little snippet of wisdom from adventures in WP7 and XNA. Today it

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Stacks of Heaping Garbage Everywhere

Ah, garbage collection. One of the high (and also low, low, low) points in favor of/against managed solutions like C#/XNA. High, because it frees you from having to lose sleep at night over your pointers and allocation and memory leaks … Continue reading

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