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Author Archives: Corwyn
More XNA/WP7 Performance Stuff: Yes, More of that Mess
Yep, more little fiddly coding bits today. I
Cross Dot Input… Wait what?
Another little snippet of wisdom from adventures in WP7 and XNA. Today it
Posted in Nucleus, WP7, XNA
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Stacks of Heaping Garbage Everywhere
Ah, garbage collection. One of the high (and also low, low, low) points in favor of/against managed solutions like C#/XNA. High, because it frees you from having to lose sleep at night over your pointers and allocation and memory leaks … Continue reading
Posted in Nucleus, WP7, XNA
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A Designer
So, what have we here? A new pair of category tags, it appears. In something of a mild departure from my usual design-oriented ramblings, I
Posted in WP7, XNA
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Press X to Read This Blog: On Quick Time Events
I will be honest at the outset. I pretty much despise Quick Time Events (QTEs) in games. Unlike many who share this dislike, I don
Posted in Game Design, theory
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Post-Mortem: Winter Quarter 2010
What? A post-mortem on an academic quarter? How strangely game-designer-y! Indeed. But as Winter wrapped up last Thursday, I started to feel like I should talk about how it went and what I learned. So here we are, with my … Continue reading
Posted in Game Design, ITGM, Post-Mortems
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