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Author Archives: Corwyn
Of Tombstones and Handedness (and Some Other Stuff)
Several things have moved from my TODO list to my DONE list where Nucleus is concerned, and I
Posted in Nucleus, WP7, XNA
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2D Platformers as the Indie Game of Choice
This came up in both my Twitter-watching recently, and in my blog perusal habits. In particular, it
Posted in Game Design
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Other Forms of Progress: FBD on GDB
So, this is more of a point of personal progress, but worth mentioning anyway, largely because it offers me a chance to publicize someone else
Designing Nucleus: Title Screen Part Deux
Short one today, because there isn
Posted in Nucleus, WP7, XNA
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Designing Nucleus: Odds and Ends and the Title Screen
Today I took a break from working on gameplay code to get a little distance from the details and break up the sort of tasks I
Posted in Nucleus, WP7, XNA
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Designing Nucleus: On Platform Constraints
So, I feel I
Posted in Game Design, Nucleus, WP7, XNA
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Addendum: Getting that Profiler to Profile
So, I left out one detail of use in the last post that have gotten me a couple of instances of the same rather pointed question: How exactly do you get the profiler to work with XNA GS 4.0? True, … Continue reading
Posted in WP7, XNA
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